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Whose Culture is it?
Belgium: Els BAETEN Only a small minority of younger people really belong to one subculture or another (skaters, snobs, Johnny’s and Marina’s, gabbers, goths, alterno’s, punks). By the age of 12-14 a small number move into a subculture in order to belong to a group. Later on (16+) the need to be part of a group becomes less important, with individual characteristics becoming more important than group norms. In general, youngsters don’t like to be ‘labelled’ and describe themselves as ‘normal’ or someone ‘between two styles’. They pick and choose. They also recycle elements of former youth cultures. One of the main current characteristics is the pursuit of authenticity, as a reaction against the ‘fake’ of the 80’s. Fake is considered wrong and outmoded. The most important thing seems to be the search for their own identity, their own profile. (Generation M: Me, Myself and I) Authenticity is also a counterweight to commercialisation (see point 4). Younger people are extremely critical of marketing ploys. Recent youth research confirms the great influence of gender, education and age. Differences in values and preferences are mainly linked with differences in educational level. Education is much the stronger influencing factor, as compared with age. In addition, the education of young people is strongly related to the educational levels and professions of their parents. Preferences are influenced by friends, youth leaders, and the media, but in the first place these derive from the preferences of the parents. Recent research based upon a current survey on preferences in music, radio, television, newspapers, magazines and film, discovered some strikingly close correlations. They found five patterns or orientations: 1. ‘Cultural correctness’: a mixture of ‘good’ entertainment and information. They watch public TV – news and information, debates, political and social films…- and listen to public radio stations. They prefer classic music, folk, world music, jazz, blues… 2. ‘Amusement or fun orientation’: they listen to commercial radio and watch commercial TV channels, especially quiz shows, soaps etc… 3. ‘Macho or virile cultural orientation’: they like action films, science fiction, crime movies, reality television and sports programmes… Their preference is for techno and gabber. 4. ‘Roots dimension’: they like R&B, funk, reggae, rap, raï, world music, folk, but also classical music, French chansons… romantic films, social and psychological films. 5. ‘Alternative orientation’: they listen to rock, grunge, alternative guitar music, punk, hard rock … They prefer cult films, psychological, social and political films… ‘Authenticity’ is important for them. This research also shows that there is a high correlation between the media and music preferences of the youngsters and those of their parents. Some facts Mobiles The majority of young people have a mobile phone, especially from the age of 15 onwards:
Mobile phones are mainly used for SMS:
Internet The Internet is becoming an important aspect of youth activities, especially from the age 11+:
Use of the internet is rapidly increasing: in the period 2001-2003: from 17% to 43 % (9-11 years) and from 50% to 72 % (19-25 years)
Communication on the net: Surfing and looking for information on the internet: Up to the age of 12: 44 %, mainly for games and entertainment (often promoted by TV-stations)
Downloading: about 25 % up to the age of 18, increasing to 49 % (19-25 years): chiefly for games, music and videos or tunes and logos for mobiles.
2.2. Some
general observations
Impact on
society On the one hand, there is a rapidly changing impression, especially because of the market which is always searching for new elements. Trends appear and disappear in rapid succession - as do subcultures. On the other hand, there is a wave-like movement in youth culture(s). For instance, the revival of guitar music and rock and roll, folk music, world music…. Older and unskilled people are noticeably smaller users of the internet, although there seems to be a slight upturn in this trend. There is a lack of research on new technologies and immigrants. Little is known about any European dimension in the process of integration, enlargement. The more global, international dimension appears to be more relevant.
Policy
issues First, an inventory was made of policy documents from the Flemish government, provinces and a selected number of local authorities. In order to analyse these documents some younger people, experts, public servants and politicians were asked to discuss criteria for analysis. The following tensions were put into the picture: - youth culture (and its tendency towards individualisation) and the important impact of social factors on attitudes, preferences and leisure activities; - youth culture and ‘established’ culture; - youth culture and the market; - youth culture and those who have responsibility for youth (youth leaders, teachers etc.). This is the tension between younger people trying to define their own culture and agencies trying to regularise matters; - youth culture and the role of government. In the first Plan for a Youth Policy of the Flemish government (2002) the lack of research and the lack of coordination of research was indicated as a factor to be remedied. To this end, a Platform was set up between several universities (Leuven, Ghent and Brussels) and money has been made available.
Sources __________________¨¨¨¨_________________
Bulgaria: Lidia VARBANOVA and Biliana
TOMOVA
The statistical indicators do not provide updated and relevant information about how youth spends its leisure time. The current survey shows that the following main branches of the entertainment industries account for most of the free time of young people in Bulgaria: - Music - mainly pop and post-folk music; - Cinema; - Internet and e-mail; - Computer games; - New media and multimedia; - Gambling; - Restaurants and bars; - Sport, tourism and recreation (to a lesser extent). Young people use traditional media (TV, radio and press) much less frequently than the older segment of the population. An exception is listening to music on the radio, which is very popular, especially in smaller cities and towns. The number of radio stations has increased significantly, and many of them are specialised in relation to listener interests and profiles. Many young people in Bulgaria, especially between the ages of 10-18 gather in internet clubs, playing computer games in networks. The percentage of people who use e-mail on a regular (daily) basis aged 18-35 years is around 8-10%. The “SMS-culture” is increasing significantly, and usage of mobile phones among young people is also growing rapidly, especially during the past year – 24% of mobile phone owners are aged between 15-17, 14.7% between 18-19. Going out, eating and drinking, meeting each other in restaurants, dance clubs and cafés is the preferred way of spending time during weekends for a vast majority of the Bulgarian population between the ages of 15 and 25. This model of behaviour is also a reflection of the need for this age group to spend time with like-minded groups of friends. Participation of young people in cultural activity can not be given as percentages, since cultural organizations in Bulgaria do not conduct regular marketing surveys about attendance. Such data does not exist either at the national statistical level. Nevertheless, informal surveys show that participation of young people in performing arts events (theatre, opera, dance, etc.) is relatively high in the capital and larger cities (Varna, Burgas, Plovdiv). The long-established traditions of cultural participation of young people in such artistic forms are an important factor here. Below is an audience survey conducted in 2002 by the management team of the “Theatre 199” in Sofia. The table shows that the leading factor is not income, but education and individual taste/preference towards theatre art forms. The majority of the audience are young people aged 16-25 years. * Table 1: Structure of the audience interviewed, based on monthly average individual incomes for 2001
A serious problem among young people, which is also an important topic in the media and public debates, is drug abuse. The organization “Free Youth Bulgaria” (formerly named “Anti-drugs”) is one of several important non-profit organisations in the country aiming to help young people to fight against all types of addiction and pursue a drugs-free lifestyle. The term “network culture” may be understood in different dimensions: - Young people, involved with the Internet, ICT and new media related activities The overall proportion of people using the Internet in Bulgaria is still rather small (11,6% as of October 2003). The reasons for this are given as: “very expensive”, “no spare time for that”, “not high speed or good quality”. However the current year has seen a significant increase in both the number of Internet users, and the frequency of usage. Nevertheless, the dynamic of increasing usage of Internet among the Bulgarian population is very high – nearly double in the last 4 years. The Internet has become a virtual space for a huge percentage of Bulgarian youth. They indicate use of the Internet for a variety of purposes, but mainly for: music, games, chatting, entertainment, information, humour, school-related activities, educational purposes, etc. Listening to music and watching films through the Internet has become a very popular way for young people to spend their free time. Portals and search engines are the most frequently visited Internet sites by the young. Multimedia and new media are not very popular in the daily life of conventional cultural and artistic organisations (especially state and regional ones), although several flexible small young organisations have been established during the past few years. These are increasingly emphasising the relationship between the arts and media in their programming schemes. An excellent example is the InterSpace organisation – a media arts centre, found in 1998 in Sofia as a non-profit organization of professional artists, informatics engineers and do-it-yourself media makers. InterSpace works for the establishment of a social attitude to new media art forms, through the development of alternative means and possibilities for artistic expression through new media technologies. The centre aims to concentrate intellectual, creative and technological potential in working out an adequate structure and working conditions for production and popularisation of new media art projects. The centre’s activities include: creation and presentation of multimedia arts production and documentation; organisation of forums, exhibitions, conferences, workshops, vocational training courses, multimedia shows; and development of CULT.BG - Server for Arts and Culture. The InterSpace media lab provides Bulgarian artists, working in the field of new media and interdisciplinary projects, an open access to technologies, technical equipment and professional assistance. - Young people, involved in international/national cultural networking
There are numerous non-profit organisations in Bulgaria, putting emphasis
in their mission statements on the integration of young people to the
values and trends in European culture, helping them to better understand
the need for and consequences of the process of Bulgaria’s acceptance as a
member of the European Union. For example, the European Youth Movement was
set up in 1997 to unite young people between the ages of 18 and 35
throughout the country, expressing an interest in European integration
issues. - Young people, involved in any kind of professional or community networking. Community networking, especially orientated around spending evening leisure time in discos, local pubs and restaurants, is very popular in small towns and villages throughout Bulgaria. There have recently been determined efforts at both the national and regional levels to revitalize the old tradition of involving young people in the cultural and educational programmes of the lively and important former Cultural and Community Centres (“Chitalishta”) spread around the country. These centres are gradually once more becoming an essential focal point for “amateur art and community-based youth culture” in Bulgaria. In 2000 there was a very interesting feasibility study into possible transformation of the Chitalishta into Internet centres, connected in a virtual network. So far no specific actions have been taken in this direction. The local “computer game rooms” are a national phenomenon, having now existed for more than four years. The feasibility study on Internet Chitalishta shows that that all towns in Bulgaria have such game rooms in many neighbourhoods and that they are very well used by young people (regardless of the town’s economic condition). Many of them are called “Internet centres”, but they are mainly for computer games, and only half of them offer Internet services as well. In many cases the quality of Internet services is still poor and the price is relatively high in relation to the standard of living in Bulgaria. Different types of media are preferred by different age groups. Internet, ICT, TV (especially cable channels), video, cinema are the preferred media choices for the younger population (aged 15-40). More conventional media (radio, TV, newspapers) are more used by the older generation (45 and over). Hi-tech devices are still unpopular among Bulgarians in general - less than 7% of the population own MP3 and DVD players. Group age seems to be a less important factor than educational levels and geographical position when talking about using Internet and communication technologies, as the statistics shows that these exert a massive influence on users’ behavior. Additionally, not knowing a foreign language well or at all (especially English) is a barrier for the age group above 45 in Bulgaria in making use of the Internet.[2] Older groups of the population who live in the larger cities are more likely to exhibit some aspects of “networking culture” than those in the smaller towns. These differences have a social and economic nature, as low living standards and poverty affect a great part of Bulgarian society in the regions, especially those who are isolated and remote. Gender is also significant. For example, there is a notable difference in Internet chat behavior according to gender. Females from the young and middle-aged groups tend to stay and communicate online longer. Not surprisingly, the so-called “serial chatters” are concentrated in the 15-17 age band. Players of computer games are primarily young kids (7-12 years old), whereas teenagers (16-18) prefer the Internet and many of them use it increasingly as an information and educational resource.
Youth
culture in 21st century is inevitably market driven, and young
people grow up with a tendency to be market orientated, following the
daily invasion of advertising through the media, in the shops and on the
streets. Fashionable brand names are a key conversation topic among
youngsters. In the Bulgarian situation with its drastic social and
economic differences between families and individuals (in terms of living
standards and incomes), negative attitudes (in some cases even displaying
as aggression) appear between those young people who live at subsistence
level and those who can afford to benefit from the market driven material
world (constantly buying more and better goods) - Continuing poor access to the Internet and international ICT for young people in Bulgaria (in comparison with other European countries). - Financial inability for the majority of young people to travel and explore foreign countries; - Bulgarian traditions of the past of living in local communities and neighbourhoods (especially in small villages and towns), where physical contact and personal relations play a vital role. - Language barriers (the statistics show that not more than 8% of the Bulgarian population can use the English language). On the other hand, contemporary entertainment products, based on computer games and the Internet are global and go beyond any national cultural characteristics. Irrespective of the fact that the computer games market is highly differentiated (hundreds of thousands of types exist), it functions as an oligopoly, as it is divided between a limited number of powerful software companies - meaning that the young play almost one and the same computer games (which are fashionable for a certain time), regardless of their geographical location. The concept of “internationalism” creates a sense of dynamics, encourages exchanges and comparisons of good practice, and the creation of cross-border youth social programs. Here are two small examples: MAR - Bulgarian Youth Alliance for Development is an independent, non-governmental and non-profit organisation, runs international youth short-term volunteer projects (work camps) in Bulgaria and welcomes hundreds of young volunteers each year from all over the world. Most of the work camps last about 2 weeks and take place in summer (June-July-August). Student Computer Art Society /SCAS/, Bulgaria is a national non-profit NGO focusing on: modern media and communications; youth information processing and delivery, training and counselling of young people and NGOs on ICT and modern media, career development, project management etc. SCAS is managing two main centres: o National Student Information Centres network – information and counselling centers for young people in seven towns in Bulgaria o Computer Arts Center – supporting youth projects in the field of modern media and computer arts. Unfortunately, no relevant data are found in Internet about the current functioning and programs of the society.
Impact on society A serious negative factor influencing network culture is the inadequacy of computer equipment in schools (in 2003 there was a total of 10,833 computers in the 3,270 primary and secondary schools in Bulgaria), as well as limited access to the Internet in Bulgarian schools – only around 60% of them are connected, and in many cases the quality of access to the Internet is poor.
A survey among student youth in Bulgaria was conducted in December 1998. The sample comprises 167 cases of students from three higher educational establishment in Plovdiv, almost equally represented by first-, second-, third – and fourth-year students (studying for a B.A) in technical, philological and pedagogical subjects. The survey data reveal that Bulgarian young people identify foremost with their country (36,9%) and with their native town or village (33,7%). Less frequent are references ‘to trans-national communities – 12% define the world as a source of their own identity and 4,7 % point out Europe. ( Mitev ) Table 1 The feeling of pride of Bulgarian young people (%)
When asked directly about their European identity the majority of the young people replied that it had not yet been formed . Only about a quarter believed they had a firm identity as Europeans. In the mind of students in Bulgaria, being European implies above all sharing European values and styles of behaviour, and leading a European way of life, defined by the students as ‘rich’ in its economic and cultural aspects. Table 2 The concept of ‘European identity’ in the notions of students (%)
They also define Europe as ‘a centre of culture’ much more than ‘ economic integration’, or ‘as a political organisation’. Bulgarian students envisage themselves mentally in a light which is favourable to Bulgarian accession to the EU: 43% of the respondents define the relationship of EU member-countries as a basis for mutual assistance; 40% as a basis for economic co-operation. Young people in Bulgaria show a high emigration potential. Fewer than 1 out of 15 students say they have never considered emigrating and do not want to leave. A very high proportion of the respondents (85%) are willing ‘to live abroad for a while”, and another 9% admit that they have not considered emigrating only because they have not yet had the opportunity. (Mitev. 1999 :57)
Policy
issues The bitter past of the compulsory “group organisation” of young people has led to a situation during the last 10 years in which individualistic behaviour prevails, rejecting any kind of community or group involvement and accompanied by passive political behaviour by many young people. The Ministry of Youth and Sport in Bulgaria is the most active amongst the government bodies in terms of dealing with the problems of young people. There is a special Department for Youth (“Direkcia Mladez”) within the Ministry, and a programme for financing youth activities and NGOs working with young people for the year 2004-2005. The priorities of the programme are as follows: - research into the needs and priorities of young people; - establishment of specialised spaces for young people (clubs, information centres, etc); - social inclusion of young people and improving of their professionalism and skills; - physical education and sporting activities for youth; - support of employment for young people The Ministry of Education and Science in Bulgaria does not publicly demonstrate clear evidence that it recognises the importance of youth affairs through creating a sub-body, or an organization at the national level to deal with the problems of young people, and by implication with network youth culture as well. Specific youth-related policies are not articulated in the strategic documents, action plans and reports of the Ministry of Culture either, with the exception of some funding programmes for professional artistic debuts (provided by the national fund “Culture”). In some cases, municipalities around the country have ad-hoc youth-related programmes, especially dealing with festivals, concerts, folk celebrations, artistic, or social and educational events in a specific town or city. The information, coordination and promotion of youth culture definitely requires more careful attention from national and regional government bodies. Initiating and supporting research on young peoples’ culture, behaviour, habits, and activities is still not well represented in the agendas of universities and research institutions around the country. Some sociological agencies, centres and non-profit organisations have done research especially about the negative trends among the Bulgarian youth-drug abuse, alcoholism, criminality, and migration trends. Youth culture could (and in some cases should) be integrated with the policies of many other areas (media, communication, external and internal affairs, public administration system, labour and social security, health care, etc.).
__________________¨¨¨¨_________________
* The opinions expressed in this report are those of the author and do not necessarily reflect the views of the Department of Canadian Heritage or the Government of Canada.
Introduction
Trends
One of the main trends is a prolongation of the pre-adult period for the
majority of Canadian youth. Partially as a result of a sluggish economy,
many young people who came of age during the 1990s continued to pursue
their education, rather than enter the job market. Many also often
continued to live in the parental home. Their generally higher level of
education and familiarity with information and communications technologies
has led them to be more at ease with change and complexity than is the
case with their elders. Michael Adams, a prominent Canadian pollster who
has spent a lifetime studying the evolution of Canadian values, has stated
that: In the post-9/11 environment, there is some evidence to suggest that youth are seeking a more humanistic approach to life, one that is less reliant on technology.[5] A recent survey indicated that in 2004 almost 90% of Canadian youth had access to the Internet, a slight drop from 2003 and that young people spent almost one hour less a week on line, compared to 2003.[6] Nevertheless, another national survey of Canadian youth between the ages of 13 and 29 conducted in April 2004 showed that young people spent an average of over 11 hours per week online for work and study purposes and over 10 hours for communication purposes. This compares to about 9.5 hours spent watching television and just under 7.0 hours spent listening to radio.[7] Part of the high figure for Internet communication may be attributable to the growing use of text messaging on cell (mobile) phones by young people. While there are no reliable figures on the number of hours spent sending text messages, one source suggests that 60% of young people aged 12 to 24 now own a cell (mobile) phone, so it can be assumed that a fairly high proportion of them are making use of this feature.[8] While Canadian youth are undoubtedly in the vanguard of Internet users, it should be noted that their elders are not far behind. A survey of Internet usage conducted in Spring 2004 indicated that about 87% of Canadian adults between the ages of 35 and 54 had access to the Internet and that Internet access among adults over 55 years of age was now at an all-time high of 57%.[9] A poll conducted in 2000 by Northstar Research Partners for Youth Culture Inc. (a media and research firm) compared and contrasted how teens and their parents used the Internet (see Table 1). The figures suggest that both youth and adults are using the Internet for similar purposes, but that young people are considerably more active in using the Net for cultural purposes.
SOURCE: Northstar Research Partners, 2000 [10] In Canada, as in other post-industrial economies, a portion of youth culture is certainly global and market-driven. As Naomi Klein observed in her widely-quoted book, No Logo: Taking Aim at the Brand Bullies, “Cool, alternative, young, hip – whatever you want to call it – was the perfect identity for product-driven companies looking to become image-based brands.” [11] The result, as another researcher has noted, is that “Despite different cultures, middle-class youth all over the world seem to live their lives as if in a parallel universe. They get up in the morning, put on their Levi’s and Nikes, grab their caps, backpacks and Sony personal CD players, and head for school.” [12] Yet, in Canada, there seems to be another side to youth culture. In 2000, the National Survey of Giving, Volunteering and Participating, administered by Statistics Canada, a federal government agency, found that 29% of young people between the ages of 15 and 24 were volunteers, which is not all that different from the 30% volunteer rate among adults aged 35 to 54. Most of this youth volunteering took place in three types of organizations -- education and research (19% of youth volunteer hours), social services (22% of youth volunteer hours) and arts, culture and recreation (18% of youth volunteer hours).[13] A study conducted in early 2004 for the Department of Canadian Heritage suggested that young people (between the ages of 15 to 24) were even more likely than adults (25 years and over) to be involved in artistic activity – 79% as compared to 61%. In fact, in some areas, youth involvement far surpassed that of their elders. For example, 47% of youth had acting, dancing, singing or musical involvement, compared to 21% of adults.[14] Another recent study attempted to gauge the frequency of youth attendance at arts and cultural activities and found that 25% attended an event at least once a month, while a further 17% attended less than once a month, but still regularly.[15] Nor does consumption of more traditional media forms seem to be diminishing among the young. Another recent survey indicated that youth between the ages of 13 and 24 saw an average of 1.6 films per month in a cinema and rented an average of 3.2 films per month to view at home.[16]
Impact
on Society For young Canadians network culture, as indicated above, might quite simply mean doing research to find out what is happening in traditional culture. A recent survey discovered that “A majority of young Canadians say that they would be likely to use the Internet to look up cultural topics such as music (84%), art/sports/leisure (82%), interactive games and tools (70%), science and technology (65%), history (63%)”. [17] Many young Canadians consume traditional cultural products primarily through the Internet. For example, Say Magazine, a Canadian lifestyle magazine for Aboriginal youth, distributes only 50,000 printed copies per month, but averages over 100,000 hits per month on its website.[18] The key difference that networked information technologies have introduced is the ability to practice “do-it-yourself” culture in a much more sophisticated and far-reaching manner. For example, another Canadian on-line magazine called Spank! Youth Culture Online bills itself as “youth culture defined by youth”. In existence since October 1995, it provides youth news and youth forums where young people can exchange information and views. It is run by a combination of peer volunteer moderators from around the world, supported by a small core group of people in Calgary, Alberta “who keep this place supported with technology and time”.[19] Often, however, the sophistication of the technology remains embedded in communal experience at the local level and serves primarily as a way for youth to reappropriate forms of cultural expression that have long been dominated by large corporate interests. For example, a gallery in Ottawa, Ontario recently hosted an interdisciplinary art event to showcase “young, amateur, subversive, refreshing, and innovative art forms of all kinds”. One of the featured film makers at this event made his films at home on his computer, and counselled other young film makers to “…ignore high production values, beautiful people, and glamorous Hollywood nonsense” since “anyone can make a film”. This linking of “high tech” and “high touch” hints at one of the central paradoxes of youth network culture. It can be both a solitary activity, practised in isolation in virtual space, but also a catalyst for communal sharing, often in real time and real space. Far from being a “virtual” event the screening described above, according to a local arts magazine, “…began with a packed room and an alarming lack of breathable air. The intimacy was electrifying”.[20]
In Canada, there is some evidence to suggest that the digital divide, at
least among the young, has closed. A recent survey of Internet use among
young Canadians indicated that those living in households with incomes
below C$20,000 per year use the Internet over three hours more per week
than those who are university-educated.[21]
This does not mean, however, that social exclusion and marginalization do
not exist among the young in Canada. Rather it suggests that the
marginalized are socially embedded in a broader environment, cut off from
multiple forms of capital – economic, social and cultural. In the case of
deprived youth, recent Canadian research suggests that removing barriers
to participation in traditional artistic endeavours and offering high
quality instruction may lead to increased confidence, improved
interpersonal skills and improved conflict resolution and problem-solving
skills.[22]
At this point, however, little evidence exists regarding the social
effects of network culture on youth (although there is considerable
concern about “cyber-stalking” and pornography). At the federal government level, a number of major cultural Internet portals exist. The Canadian Culture Online Branch of the Department of Canadian Heritage administers a number of policies and programs to help bring the country’s cultural content to Canadians and the world. Through its Culture.ca portal, a public space developed in partnership with the private sector, it provides links to a wide variety of cultural websites, including some that are youth-oriented.[23] The Department of Canadian Heritage also hosts Culturescope.ca, the website of the Canadian Cultural Observatory, which aims at fostering cultural research, connecting cultural policy decision makers and encouraging informed decision making.[24] The National Advisory Board of the Culture.ca portal has underlined the need to focus on the digital cultural activities of youth. Its current business plan indicates that it will develop an interim CultureJunior section of Culture.ca as a precursor to the development of a full-fledged Culture.ca YouthZone channel. Culture.ca also intends to conduct a literature review of qualitative and quantitative studies to better understand the type of online service that should be provided for youth.[25] That said, however, Canadian government support for youth networks is still very much a “hands-on” activity. For example, Exchanges Canada, a programme of the Department of Canadian Heritage, provides funding to support two-way exchange visits between young Canadians aged 11 to 18 years. Another Canadian Heritage programme, the Urban Multipurpose Aboriginal Youth Centre initiative, provides support for a network of urban youth centres to provide accessible, culturally relevant programs, services and counselling for urban Aboriginal youth.[26] It is likely that youth network culture initiatives will supplement, rather than replace, this type of intervention. As mentioned above, the impact on children and young people of online violence, pornography and hatred is an emerging concern in public policy. Recently, the Government of Canada introduced draft legislation to protect children from sexual exploitation, violence, abuse and neglect. While it is currently an offence in Canada to use the Internet to communicate with a young person for the purpose of committing a sexual offence against that child, the proposed legislation would broaden the definition of child pornography and narrow existing artistic and scientific defences for the production of such material.[27] In the non-profit sector, the Media Awareness Network, an organization that provides information and tools on its website to help young people understand how the media work, has used network culture to educate both parents and youth about these issues.[28] Through its Be Web Aware public education program on Internet safety, it provides practical information to help parents teach their children about the potential risks of going online.[29] Copyright is another potentially divisive public policy issue related to youth network culture. As a good portion of youth culture (including such widely networked forms as rap and hip-hop) consists of a bricolage of media content, it frequently puts young creators in conflict with more established forms of cultural production. As Naomi Klein observes: In this context, telling video artists that they can’t use old car commercials, or musicians that they can’t sample or distort lyrics, is like banning the guitar or telling a painter he can’t use red. The underlying message is that culture is something that happens to you. You buy it at the Virgin Megastore or the Toys ‘R’ Us and rent it from Blockbuster Video. It is not something in which you participate, or to which you have the right to respond.[30] During April 2004, the Standing Committee on Canadian Heritage studied a number of copyright issues, including Internet service providers’ liability, use of the Internet for educational purposes and technology-enhanced learning.[31] To date, however, Canadian copyright legislation has not addressed the wider issues of sampling and reproduction of audio and visual works. An even thornier issue than creative copying is the downloading of content from the Internet by consumers. A recent survey indicated that 57% of Canadians aged 18 to 34 have downloaded a music file, although this figure is down from the previous year due to fears about lawsuits by record companies.[32] Ironically, while the recording industry in the United States does have the right to sue those who download music, the Federal Court of Canada ruled in early 2004 that file sharing on peer-to-peer networks is legal.[33] Whilst this ruling is currently subject to appeal, it does illustrate the legal ambiguities and complexities surrounding network culture, not the least of which is the apparent ability of legal rulings within one jurisdiction to cause a “chill” in another. __________________¨¨¨¨_________________
Finland: Ritva
MITCHELL and Anna KANERVA
Trends
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|
Year |
Total |
Males |
Females |
|
1971 |
8.768.372 |
4.286.748 |
4.481.624 |
|
1981 |
9.739.589 |
4.779.571 |
4.960.018 |
|
1987 |
9.983.490 |
4.911.499 |
5.071.991 |
|
1988 |
10.004.401 |
4.922.037 |
5.082.364 |
|
1989 |
10.038.672 |
4.941.366 |
5.097.306 |
|
1990 |
10.088.700 |
4.968.300 |
5.120.400 |
|
1991 |
10.200.000 |
5.024.400 |
5.175.600 |
|
2001 |
10.939.771 |
5.426.660 |
5.513.111 |
Table 2: Major Age groups
|
Year |
Total |
0 – 14 years |
15 – 64 years |
65 and over years |
|
1971 |
8.768.372 |
2.223.904 |
5.587.352 |
957.116 |
|
1981 |
9.739.589 |
2.307.297 |
6.192.751 |
1.239.541 |
|
1987 |
9.983.490 |
2.010.661 |
6.618.249 |
1.354.580 |
|
1988 |
10.004.401 |
1.980.491 |
6.658.374 |
1.365.536 |
|
1989 |
10.038.672 |
1.947.170 |
6.704.936 |
1.386.566 |
|
1990 |
10.088.700 |
1.911.800 |
6.761.100 |
1.415.800 |
|
1991 |
10.200.000 |
1.880.800 |
6.866.400 |
1.452.800 |
Source: Y. Yfantopoulos, “Demographic trends and Socio-Economic indicators in Greece and the EU”, in: History of Modern Greece, ed. George Douskas and Pericles Smerlas, Ministry of Press and Media, Athens 2001, p. 148
___________________¨¨¨¨_________________
Hungary: Péter INKEI
The
Budapest
Observatory
Trends
As an annex to this survey response, some findings have been extracted
from a major survey on the cultural habits of Hungarian youth in 2003. It
remains to be seen how much this sociological evidence corresponds to the
cultural habits and behaviour of young people in other parts of Europe.
In the past few decades music has dominated not just youngsters’ cultural life but often life as such. For many teenagers this is what matters most, creating bonds or separating them from others. Various figures suggest that this passion is divided roughly 50/50 between Hungarian and imported music. This figure is quoted not to illustrate any particular level of musical autarchy, but rather as an illustration that it is around local groups that belonging can create real communities.
Young people go out of their way in Hungary, too, to produce distinctive styles not only through their musical tastes, but also in their fashions, slang and appearance. The trademark mobile phones, shoes or jeans are used for identification.
This dominance of music (and films, as we will see) is not however reflected in the responses to questions about the main concerns of Hungarian youth. During the survey Youth 2000 young people put these as follows: housing, unemployment, poverty, drugs, inequality etc.
Nearly 700,000 young people attend the largest youth festivals each year (the country’s population is only 10 million), including Sziget (Island), probably the largest in its kind on the continent.
Spending time in malls, plazas and multiplex cinemas is the natural and well-calculated result of the investment boom of the past ten years. However, whilst this way of life has its mass addiction, typical of working class youth, it seems to have passed its high water mark. (e.g. sales at multiplex cinemas have stopped growing.)
Traditional cultural activities are high during school age but then fall down to around 10%.
Young Hungarians are not among the best equipped with computers or the Internet, although this is a field where every figure becomes outdated by the time it is published. Still, numbers coming from both the Youth 2000 and the Culture 2003 national surveys imply that digitally managed network culture is by no means typical of our youth. Computers and the Internet are daily tools for teenagers and for highly educated young adults only (for a rather more detailed analysis of the use and role of IT see the annex).
This is not to dispute that network culture is shaping the future patterns of 21st century culture of Europe. Nor does it mean that Hungary is being left behind in this trend. One must however understand that it is restricted to a minor segment of Hungarian youth: the cutting edge.
Browsing through the report Youth 2000 has led us to the following recognition. The researchers found that in 2000 38% of young Hungarians claimed that their parents’ life was an acceptable example for them, against 13% negative answers. This can be compared with the results of a similar survey in 1973 (in the middle of the “socialist” era) when 22,6% only identified themselves with their parents’ way of life and 36,5 rejected it. Unless something is wrong with either survey (or both), and assuming Hungary is not an isolated case, this means that the generation gap was much sharper in the 1970s than now. The multiple “revolutions” of the 1960s placed young people in 1973 in opposition to their parents. If, however, today there is more social harmony between the generations, it also implies that whatever cultural practices and behaviours are discernible during youth, the chances are good that they will also be taken up by the older generation.
The processes of becoming less serious, which began in the late 1950s have been going on ever since. The idealisation of youthfulness in clothing and way of life goes together with the frequently described phenomena of prolonged childhood and youth, and extended family dependence due to lengthy education and lack of employment. However, the rise of the informal, ephemeral and youthful is reflected in many other ways. Tabloids take lead over serious newspapers, television is dominated by reality shows, flying is low cost with a single sandwich, and culture is no more a sacred domain - being mostly consumed within the specific context of ‘events’ (festivals) etc.[60]
It appears therefore that no matter how much network culture is specific of today’s youth, and no matter how much it implies isolation from the immediate environment, the limited distance in the value systems of the different generations implies that if we enter into a new era, this will not produce similar schisms to those of the 1960-1970s. Parents will probably follow their children.
All the familiar signs of the huge purchasing power of youth are visible and being exploited in Hungary. What is unclear however is whether the expensive and popular road shows of the commercial media that attract so many people, and which clearly serve marketing aims, are as powerful in other countries, too. (For figures, see the annex.)
The basic
orientation of Hungarian youth is towards the West, with the main vehicle
of communication being English (even if the general level of competence is
not all that high). The approximate 50/50 division in music was mentioned
above. Over 80% of cinema tickets bought are to see American films.
There is no convincing reason to suggest that the current trends will
stop, go into reverse or change significantly over, say, the next ten
years.
Impact on society
The annex demonstrates that inequality (social exclusion) is a major
concern in present Hungarian culture. It is probably an East-Central
European characteristic that national deviations are larger than what we
believe to be the case in the West. Governments have made efforts to
lessen social divisions by means of various programmes to promote the use
of computers and the Internet. High hopes are pinned on the capacities of
IT to bridge various distances. This could succeed if IT penetration does
actually help people to get jobs even in remoter depressed areas. Without
income and a job, surfing the Internet offers little consolation.
Hungarians voted for integration in higher numbers than the average.
“Europe” maintains its appeal, although there is a great amount of
uncertainty about what to expect. The number of those, who have profited
through finding grants, scholarships, even jobs in the West is growing. On
the other hand, the previous ruling Party (now in opposition) - Fidesz -
is popular among the young. This party is ‘Eurosceptic’, and somewhat
nationalistic and conservative, including its cultural policy.
Policy
issues
As was noted above the promotion of IT is part of government policy,
especially within the Education Ministry. This is less strong in the
Culture Ministry. Although there was a Ministry for Children, Youth and
Sports (very recently reorganised as the Ministry for Youth and Equality
Opportunities), it is difficult to identify anything which you might term
a youth policy in Hungary.
Compulsory drafting for army service was abolished this autumn. A
particular domain of youth culture is therefore gone forever.
Two sources were used, one major, one minor. The major source is the national survey Culture 2003 conducted by the Institute of Sociology of the Hungarian Academy of Sciences. The survey was done in the autumn of 2003 with 3400 Hungarian citizens between the ages of 14-70. The sample was representative by age, gender and place of residence. The survey was geared to the cultural habits of Hungarians. Of the 3400 people, 1169 were between 14-30. Findings are now being published by Magyar Művelődési Intézet (Hungarian Institute for Culture) in a series of booklets: Vol. 1 on cultural centres, Vol. 2 on festivals and Vol. 3 on Budapest. Data on youth presented here may form part of a volume on the young.
The minor source is the volume Ifjúság 2000 (Youth 2000 in English) published by Nemzeti Ifjúságkutató Intézet, National Institute for Youth Research in 2002, which presented the findings of a survey focusing on the young and conducted in 2000 on the basis of a sample of 8325 young people between the ages of 14-29. The social and political situation of youth being the central line of enquiry, relatively little was asked about cultural habits.
Unless indicated otherwise, the following data come from Culture 2003, processed by Zsuzsanna Hunyadi, the sociologist in charge of the empirical survey.
The graph shows the percentage figures for those young people who declared that they had attended any of the cultural events or institutions specified.

Frequency of involvement is presented in the next graph, showing the number of instances of participation:

The data in the survey allows us to dig deeper into each category. For our purposes of searching for those kinds of activities which could qualify as relevant to the 21st century, we will go into some specific areas.
The first graph breaks down the grouping of festivals, revealing that local events have attracted almost two thirds of young people in the past twelve months. Those forms that are liable to create “tribes”, above all rock festivals, were attended by smaller figures than is often supposed (14 – 22 – 14%).

As we can see, 67% – 59% – 47% of the three selected age groups had been to a cultural centre in the previous year. This institution is an important feature of the cultural scene in Hungary (as also in other parts of Europe). The people interviewed remembered what they did at the venues – they could name several activities, which explains why the totals are well above 100%. The percentages relate to the entire group. Example: we saw above that 59% of 19-24 year-old youths had been to a cultural centre, about half of them (30%) for a dance party, disco or ball.
Using a
computer at a cultural centre applied to 11% – 4% – 3% in the respective
age groups, falling with age at a rate that corresponds to the responses
relating to the use of computers in general. 
Why in cultural centres? Our other main source, the survey Youth 2000 found that three years earlier 27% of young people could use the computer at home. The researchers were struck by the differences by age groups: twice as many teenagers reported they were able to use a computer at home than 25-29 year old young adults. This was probably an interim point during the phase of rapid penetration, when parents were more able to afford to buy computers for themselves and/or their teenage children than young adults.
In the same year of 2000, 8% of young people were able to use the Internet at home. In this respect the differences by age were much smaller (9% teenage versus 7% aged 25-29).
By this, we have arrived at the use of computers and the Internet, something their parents were not exposed to, and thus represents a key distinguishing feature of this generation.
The proportion of users of both the computer and the Internet is highest in the youngest age group, 83% in both cases. (Which means that 83% of 83% = 69% of the youngest age group uses the Internet.) Over 25 years of age both levels of usage drop significantly.
|
Age |
Share of computer users among all young people |
Share of Internet users among users of computer |
|
14-18 years |
83% |
83% |
|
19-24 years |
61% |
81% |
|
25-30 years |
51% |
58% |
The next question is what young Hungarians use the Internet for. The following table shows the percentages of various uses of the Internet among those who reported regular using of the computer (at least twice a month).
|
14-18 years |
19-24 years |
25-30 years |
|||
|
|
54 |
learning |
54 |
|
64 |
|
games |
49 |
|
54 |
work |
52 |
|
learning |
48 |
news |
45 |
news |
48 |
|
chatting |
47 |
work |
34 |
learning |
40 |
|
hobby |
34 |
hobby |
31 |
hobby |
30 |
|
news |
33 |
music |
30 |
games |
28 |
|
music |
32 |
leisure programmes |
30 |
music |
28 |
|
stars |
30 |
chatting |
29 |
leisure programmes |
21 |
|
films |
29 |
games |
28 |
arts and culture |
19 |
|
sports |
25 |
films |
25 |
chatting |
17 |
|
cars |
22 |
sports |
22 |
travel |
17 |
|
leisure programmes |
17 |
cars |
21 |
films |
17 |
|
work |
13 |
arts and culture |
20 |
sports |
17 |
|
arts and culture |
9 |
stars |
17 |
stars |
16 |
|
travel |
9 |
health |
15 |
cars |
15 |
|
what cannot discuss with anyone |
6 |
travel |
14 |
health |
14 |
|
health |
5 |
what cannot discuss with anyone |
12 |
what cannot discuss with anyone |
7 |
Summing up the characteristics of using the computer and the Internet:
1. We observed that Hungarian teenagers spend significantly more time with the computer and the Internet than those in their twenties. Within this, chatting – maybe the most typical form of forging cultural networks – is a predominantly teenage sport: it is important under 20, and then it drops sharply (47%, 29%, 17%);
2. E-mailing (54%-64%), reading news (33%-45%-48%) increase with age;
3. Entertainment, listening and downloading music and the like are relatively stable across age groups, around 30%;
4. Use for work obviously grows with age;
5.
Internet is most used for learning at college age.
It would be a distortion of the main findings of the 2003 survey if we did not refer to the main aspects of structural differences in the cultural habits of Hungarian youth. The close correlation between education and certain cultural patterns was easily predictable. It was an unwelcome surprise, however, to discover that the other key determinant, place of residence, has increased its influence since the last similar survey. The gap between inhabitants (the young included) in the only Hungarian metropolis and all other locations has not decreased. Data were grouped as Budapest – large towns – small towns – other settlements, mainly villages.
How does the use of computers and the Internet fit into the value systems of Hungarian youth? The survey asked the respondents to mark between 1-5 what they like to do – or do not like to do.
|
14-18 years |
19-24 years |
25-30 years |
|||
|
Be with friends |
4.6 |
Be with members of family |
4.5 |
Be with members of family |
4.6 |
|
Be with members of family |
4.5 |
Be with friends |
4.5 |
Be with friends |
4.3 |
|
Do one’s hobby |
4.2 |
Do one’s hobby |
4.1 |
Travel |
4.0 |
|
Use the computer, Internet |
4.1 |
Travel |
4.0 |
Do one’s hobby |
3.9 |
|
Watch TV |
4.1 |
Watch TV |
3.8 |
Trekking, walking, open air |
3.8 |
|
Go to cinema |
3.9 |
Look after pets |
3.8 |
Watch TV |
3.8 |
|
Travel |
3.8 |
Learning, perfecting one’s profession |
3.8 |
Read papers |
3.8 |
|
Trekking, walking, open air |
3.8 |
Go to cinema |
3.7 |
Look after one’s home |
3.7 |
|
Do sports |
3.7 |
Read books |
3.7 |
Go to cinema |
3.7 |
|
Look after pets |
3.7 |
Trekking, walking, open air |
3.7 |
Read books |
3.7 |
|
Read papers |
3.6 |
Do sports |
3.7 |
Learning, perfecting one’s profession |
3.5 |
|
Attend local events, festivals |
3.5 |
Use the computer, Internet |
3.6 |
Look after pets |
3.4 |
|
Read books |
3.5 |
Read papers |
3.6 |
Do sports |
3.3 |
|
Learning, perfecting one’s profession |
3.4 |
Attend local events, festivals |
3.5 |
Use the computer, Internet |
3.3 |
|
Attend sports events |
3.2 |
Look after one’s home |
3.3 |
Attend local events, festivals |
3.3 |
|
Look after one’s home |
3.1 |
Go to theatre, concert or exhibition |
3.1 |
Go to theatre, concert or exhibition |
3.2 |
|
Go to theatre, concert or exhibition |
2.9 |
Attend sports events |
3.1 |
Gardening |
3.2 |
|
Gardening |
2.7 |
Gardening |
2.8 |
Attend sports events |
2.9 |
These responses do not seem to support the idea of any massive dominance of network society or network culture, certainly not in Hungary in 2003. The most traditional of human pastimes: to be with friends and family members is still by far the most popular. Sitting by the computer is one of top choices among teenagers. (“Doing one’s hobby” is an ambiguous category that might include some surfing the Internet.) Yet from 19 years and above classic leisure activities of the previous century still appear to be more attractive: young Hungarians prefer to watch TV, go to the cinema, read books, make excursions or engage in sports.
__________________¨¨¨¨_________________
Italy: Carla BODO and Giulio
STUMPO
Associazionne per l’economia della cultura, Rome
Trends
Culture in
Italy
is important both for the significance of its heritage and for the
prevailing texture of cultural and artistic activities.
In focusing our analysis on young people we find a wide and articulated panorama.
There are significant differences between the big cities, their suburbs, the small- and the middle-scale towns. Level of educational attainment is also a key factor.
The analysis that follows is based on data collected by the Italian National Institute for Statistics (ISTAT) from 1993 onwards, arising out of its annual multipurpose survey. This relates to participation in different cultural activities more than once per year.
Table 1 shows the cultural participation rate in different cultural activities for youngsters, subdivided into age groups.
|
Age |
Watch TV |
Listen to radio |
Read newspaper one time a week |
Read books |
Theatre |
Cinema |
Museums and exhibitions |
Concerts of Classical Music |
Other music concerts |
Sport |
Disco and dancing |
Archaeological sites and monuments |
|
3-5 |
87,5 |
29,1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
6-10 |
93,7 |
42,1 |
7,6 |
45,2 |
24,6 |
70,9 |
36,4 |
3,7 |
9,5 |
30,8 |
4,8 |
26,7 |
|
11-14 |
94,4 |
71,9 |
30,4 |
60,6 |
26,5 |
79,8 |
49,8 |
7,4 |
18,8 |
44,7 |
15,0 |
31,4 |
|
15-17 |
94,8 |
82,7 |
50,7 |
53,6 |
24,4 |
84,9 |
43,1 |
10,5 |
39,5 |
52,4 |
51,3 |
26,3 |
|
18-19 |
94,7 |
84,7 |
59,6 |
54,2 |
24,8 |
84,7 |
39,8 |
12,2 |
46,7 |
49,8 |
74,7 |
27,6 |
|
20-24 |
94,2 |
83,5 |
63,5 |
50,1 |
20,0 |
84,2 |
30,5 |
12,9 |
48,0 |
47,3 |
71,7 |
23,5 |
|
25-34 |
93,7 |
80,6 |
69,2 |
49,5 |
22,5 |
72,6 |
32,1 |
11,6 |
33,6 |
38,5 |
50,4 |
23,9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
more than 35 |
94,8 |
57,1 |
63,5 |
35,8 |
16,0 |
34,2 |
23,5 |
8,3 |
11,8 |
18,9 |
13,5 |
18,9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total |
94,3 |
62,8 |
59,6 |
41,4 |
18,7 |
50,0 |
28,1 |
9,0 |
19,4 |
27,3 |
25,2 |
21,4 |
Source: Istat, Cultura, socialità e tempo libero, Year 2002
For all age groups participation is, as we might expect, highest for indoor domestic cultural activities, like TV, radio and reading books. Amongst the non-home based cultural activities, cinema is the favourite, followed by museums and exhibitions.
Table 2 shows the trend in cultural participation in Italy by age classification - focusing on young people under 35 - in the years 1995-2002
|
|
Cultural Industry |
Heritage |
Performing Arts |
Entertainment |
|||||||
|
Age |
Watch TV |
Listen to radio |
Read newspaper one time a week |
Read books |
Museums and exhibitions |
Theatre |
Cinema |
Concerts of Classical Music |
Other Music concerts |
Sport |
Disco and dancing |
|
3-5 |
- 5,8 |
6,4 |
|
|
|
|
|
|
|
|
|
|
6-10 |
- 3,6 |
- 1,9 |
7,7 |
8,7 |
20,6 |
36,5 |
27,7 |
32,4 |
34,0 |
12,7 |
- 12,7 |
|
11-14 |
- 3,4 |
- 4,6 |
5,9 |
10,1 |
22,0 |
32,2 |
22,3 |
12,3 |
19,4 |
3,0 |
- 8,6 |
|
15-17 |
- 4,2 |
- 5,5 |
- 3,7 |
- 6,1 |
15,1 |
20,4 |
13,6 |
20,1 |
15,3 |
8,1 |
- 13,4 |
|
18-19 |
- 1,9 |
- 1,5 |
- 2,4 |
| |||||||